At WWDC 2025, Apple pulled back the curtain on what it’s calling “Liquid Glass,” a sweeping visual overhaul that touches every corner of its ecosystem—from iPhones to Macs to watches and beyond. This isn’t just a tweak to buttons or icons; it’s what Alan Dye, Apple’s VP of Human Interface Design, dubs “our broadest software design update ever,” introducing a unified material across iOS 26, iPadOS 26, macOS Tahoe 26, watchOS 26, and tvOS 26. By weaving glass-like transparency, dynamic reflections, and real-time rendering into core UI elements, Apple aims to give users an experience that feels simultaneously familiar and futuristic.
To appreciate Liquid Glass, it helps to look back at Apple’s design journey over the past two decades. In 2000, Apple launched Aqua—the glossy, water-inspired interface that debuted in iMovie 2 and then Mac OS X 10.0—establishing a style defined by translucent elements, pinstripes, and “lickable” gel-like controls. Fast-forward to 2013: iOS 7 marked Apple’s break from skeuomorphism (think bookshelf-like Newsstand or faux leather textures), embracing a flat, minimal aesthetic to emphasize clarity and content over ornamentation. More recently, Big Sur and its successors have leaned into translucency and rounded shapes, but largely within the established iOS 7+ framework. Liquid Glass represents the next pivot—revisiting transparency and depth but with modern hardware-driven effects and a cross-platform vision.
At its core, Liquid Glass is a new material layer: translucent, reflective, and adaptive. Across iOS 26, for instance, you’ll notice “glass edges” on the lock screen when swiping up, dock icons that float over subtly blurred backgrounds, and camera app menus that overlay the live feed with see-through panels. Under the hood, real-time rendering engines respond to device movements and ambient light, so the “glass” subtly shifts its appearance as you tilt or rotate your device. Buttons, switches, sliders, text fields, and larger surfaces like tab bars and sidebars adopt this treatment, creating a sense of depth and layering that feels more tactile than flat design alone.

Apple isn’t leaving developers guessing. Updated APIs and UI frameworks are available now in the iOS 26 developer beta, giving early access to Liquid Glass materials, blur effects, and adaptive color handling. Core system apps—Camera, Photos, Safari, FaceTime, Apple Music, News, and Podcasts—already showcase the look, serving as reference implementations. For third-party apps, this means revisiting layouts, contrast ratios, and interaction feedback to ensure readability and usability atop translucent surfaces. Developers should test on real devices to see how backgrounds interact with content panels and may need to introduce new layering or backdrop blur strategies to maintain clarity.
Early hands-on impressions highlight both excitement and caution around Liquid Glass. Designers praise the “expressive” and “delightful” nature of dynamic translucency, but some warn that excessive see-through elements could hamper readability, especially in complex screens like Control Center or Settings where background content may distract. Apple’s Human Interface Guidelines will likely stress sufficient contrast, adjustable blur intensities, and options for users who prefer more opaque surfaces for legibility. As with previous major UI shifts, iterative tuning over beta cycles will address pain points, but designers and developers must remain vigilant to ensure the glass-like sheen doesn’t come at the cost of clarity.
Apple’s embrace of transparency echoes past themes—its own Aqua era and Microsoft’s Aero Glass from Windows Vista onward—and aligns with broader industry trends. Microsoft’s Fluent Design similarly uses acrylic materials and blur; Google’s Material You has experimented with dynamic color and depth. Observers note that Liquid Glass extends these ideas with deeper hardware integration and cross-device consistency, leveraging Apple’s control over silicon and software. For Android OEMs and Windows developers, Apple’s move may set a new bar for fluidity and polish, prompting further evolution in how platforms handle translucency, animations, and adaptive theming.
On macOS Tahoe 26, the menu bar becomes fully transparent, sidebars and toolbars get glass-like accents, and the dock floats over content with subtle blurs to enhance perceived screen real estate. iPadOS mirrors these trends, blending touch and desktop-like interfaces under the Liquid Glass umbrella. On watchOS, smaller screens pose unique challenges: menu lists or complications with translucent layers must balance battery life and readability. Even tvOS taps into reflective effects on large displays, adding depth to content carousels and menus. Cross-device harmony means that moving between iPhone, iPad, Mac, and other Apple devices feels visually coherent—a unification long touted by Apple but now realized through a common material language.
Real-time rendering of reflective, refractive surfaces demands GPU work. Apple’s custom silicon (A-series chips in iPhones, M-series in Macs) is well-equipped, but older devices may see trade-offs in performance or battery life. Beta testers should monitor resource usage and Apple may offer fallback settings or reduced transparency modes for less powerful hardware. User control will be key: options to dial down animations or prefer solid backgrounds will respect individual tastes and accessibility needs. As with Dark Mode’s rollout, giving users a choice while showcasing the new design’s flair will smooth adoption.
Liquid Glass is slated to roll out in the fall with iOS 26 and macOS Tahoe 26, aligning with Apple’s usual release cadence. Developers have the summer to adapt apps, experiment with new UI paradigms, and gather feedback. Expect multiple beta updates refining blur intensities, contrast thresholds, and animation pacing. For users, the initial wow factor of floating glass elements may evolve into appreciation for consistency and subtlety, once the novelty settles. Down the line, hardware designs—rumored “Glasswing” anniversary iPhones in 2027—could further tie physical and software design under this glass motif, though these remain speculative.
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