Apple and Sony are reportedly working on integrating the PSVR2 controllers with the Vision Pro headset, according to a recent report by Bloomberg‘s Mark Gurman. This development could signal a strategic push by Apple to address the Vision Pro’s perceived lack of gaming appeal—a significant gap in the growing AR/VR space.
This collaboration, in the works for several months, would make Sony’s highly-regarded VR controllers compatible with visionOS. While Apple already supports traditional gaming controllers like those from Xbox and PlayStation for its Apple Arcade titles, the PSVR2 controllers would bring much-needed precision and immersion to the Vision Pro, especially for VR-specific applications. Sony’s controllers, praised for their haptic feedback and advanced tracking, are set to enhance not only gaming experiences but also productivity tools like Final Cut Pro and Adobe Photoshop, giving creators and gamers alike more tactile control options.
Apple has reportedly approached third-party developers to gauge interest in leveraging these controllers for new applications and games. However, the timeline for a formal rollout has been delayed, with no exact release date currently confirmed. Initial plans for an announcement were shelved, and insiders note that this feature might still face delays or changes before it becomes publicly available.
The potential impact of this partnership is intriguing, but challenges remain. Sales of the Vision Pro have reportedly been underwhelming, with fewer than 500,000 units sold since launch. Many users cite limited content and high costs as barriers to wider adoption. The addition of PSVR2 controller support could help diversify the Vision Pro’s utility, bridging the gap between professional use and entertainment, but its success will likely hinge on whether Apple can convince developers and consumers to engage with the ecosystem.
While this is a promising step for Apple’s AR/VR ambitions, the road ahead is uncertain. For enthusiasts, this collaboration might open the door to more engaging VR experiences, but for skeptics, it’s a wait-and-see situation.
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