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Tomb Raider: Legacy of Atlantis is a full remake of Lara Croft’s 1996 debut

The first Tomb Raider returns in Legacy of Atlantis for 2026.

By
Shubham Sawarkar
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ByShubham Sawarkar
Editor-in-Chief
I’m a tech enthusiast who loves exploring gadgets, trends, and innovations. With certifications in CISCO Routing & Switching and Windows Server Administration, I bring a sharp...
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Dec 12, 2025, 6:30 PM EST
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Close-up of Lara Croft in Tomb Raider: Legacy of Atlantis, standing in a lush jungle with sunlight filtering through leaves, wearing her teal tank top, harness, and necklace as she looks ahead calmly.
Image: Crystal Dynamics
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Tomb Raider is going back to where it all started — but not as a dusty relic. At The Game Awards this December, Crystal Dynamics and Amazon Game Studios unveiled Tomb Raider: Legacy of Atlantis, a full reimagining of the 1996 original that pledges to rebuild Lara Croft’s first outing from the ground up rather than simply polish it for modern machines.

If you remember the first game as a series of angular tombs, indecipherable camera corners and memorable moments like the Scion MacGuffin and a certain teeth-rattling T-rex set-piece, Legacy of Atlantis is explicitly leaning into that DNA while stretching it into something that feels like a 2026 blockbuster. The new trailer and studio notes make the point plainly: this is a “reimagining,” not a quick remaster — same basic map of countries and tombs (Peru, Greece, Egypt and the Mediterranean), but rebuilt with added story beats, new routes through levels, and modern gameplay scaffolding to let players move and fight with the kind of responsiveness contemporary audiences expect.

Under the hood, the game is being rebuilt in Unreal Engine 5, which explains the heavy emphasis in footage on dynamic lighting, richer materials, and far more organic, readable environments than the original’s blocky polygons allowed. Crystal Dynamics is working with Poland’s Flying Wild Hog on the project, and the team says its aim is to preserve the atmosphere of solitary exploration and puzzle design while removing the worst of the ’90s frustrations. That technical pivot matters: with UE5, the developers can keep the layout and topology of the tombs familiar while making them convincingly touchable and dangerous in a way the old tech simply couldn’t.

Designing a faithful remake of a game from 1996 is a tightrope walk. The original’s grid-based jumps, strict timing and often merciless traps taught a generation of players to plan every move — but they also required patience for camera quirks and “tank” style controls. Legacy of Atlantis promises “updated gameplay design” and “expanded gameplay features,” language that suggests smoothing the traversal and combat so they feel modern without flattening the puzzles that made Core Design’s levels distinct. Expect key set pieces — pits, moving platforms, and the old surprises — to return, but refactored with alternate routes, fresh secrets and traversal tools that reward curiosity rather than punishment.

That careful balancing act is visible in the trailer moments: the same sense of isolation and sudden jeopardy, but shot through with cinematic camera work and animation that give Lara more human beats. The casting choice reinforces that ambition — British actor Alix Wilton Regan will voice Lara in both Legacy of Atlantis and the separate new entry revealed alongside it, Tomb Raider: Catalyst. The publishers are clearly treating the two projects as companion pieces: Legacy of Atlantis as a refreshed entry point, and Catalyst — slated for 2027 — as a forward-looking, larger original story that pushes Lara’s arc further.

Why do we care beyond nostalgia? Remakes have become a way for studios to do two things at once: honor a franchise’s history and invest in a modern audience without the risk of re-inventing a beloved brand from scratch. For Amazon and Crystal Dynamics, Legacy of Atlantis is also a practical brand strategy — it arrives as the Tomb Raider franchise hits three decades and gives new players a clean starting point while giving longtime fans an opportunity to revisit the map with modern sensibilities. If the remake keeps the topology and tension of classic tomb design while removing the rough edges, it has the potential to make the original feel vital again rather than merely venerable.

There are obvious pitfalls. Reimagining the feel of a game is not the same as reproducing its moments: change too much and you lose the surprise and the brittle charm that made the original memorable; change too little and modern players may see more faults than fidelity. The studios are publicly aware of that trade-off — the language around Legacy of Atlantis keeps circling back to respect for the original’s “spirit” while promising modern responsiveness and storytelling that fills in gaps the ’90s tech couldn’t convey. In practice, that will mean careful level design decisions: which jumps remain mandatory, which traps become cinematic beats, and where to place new exploration tools so secrets still feel discovered rather than signposted.

The release plan is straightforward: Legacy of Atlantis is due in 2026 for PS5, Xbox Series consoles and PC, while Catalyst follows in 2027. That schedule — announced at The Game Awards — doubles as a promise: Amazon wants Tomb Raider to be a multi-year, multi-format franchise again, not a one-off nostalgia stunt. If the remake succeeds artistically and commercially, it lays the groundwork for the larger, riskier storytelling Crystal Dynamics says it wants to do in Catalyst and beyond.

At the level of fandom, the reaction so far is a mix of relief and careful optimism. Trailers and early screenshots have quelled some fears about aesthetic rewriting — Lara still carries twin pistols and the braid iconography remains — while fresh animation and lighting suggest the team understands that fidelity isn’t only skin-deep. The biggest questions that will only be answered by play are about pace and challenge: can the remake preserve the tension of old tombs while not forcing players into the frustrating stop-start flows of the past? If it can, Legacy of Atlantis might do what the best remakes do: re-contextualize an influential game so it’s accessible and thrilling for a new generation, while satisfying the nostalgia of those who remember exactly where the old spikes were.

In the end, this is less a lesson in preservation than an act of translation. The people who first mapped Lara Croft’s polygonal silhouette into gaming’s pop-culture canon did so with severe technical limits; the new team’s job is to translate that map into a language modern players actually speak. That’s where the risk and the opportunity collide — it’s not just about making the old look pretty, it’s about giving the tombs back their danger, the puzzles their logic, and Lara her complexity, in a package that feels like it belongs to 2026. Fans will be waiting to see whether the finished game remembers what it loved about the original, and whether it adds the ambition to justify being called a legacy rather than a tribute.

If you’re counting down, the studios have given you something tangible: a clear, modernized entry into the franchise arriving next year, and a promise of more to come. Whether Legacy of Atlantis becomes the definitive way to play Tomb Raider’s first story will depend on a long list of design choices, but for now, the most important thing is that the franchise is trying — not to replace the original, but to make it speak again.


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