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EntertainmentGamingTech

Steam’s new policy: you’re buying a license, not ownership

California law forces Steam to clarify game ownership.

By
Shubham Sawarkar
Shubham Sawarkar's avatar
ByShubham Sawarkar
Editor-in-Chief
I’m a tech enthusiast who loves exploring gadgets, trends, and innovations. With certifications in CISCO Routing & Switching and Windows Server Administration, I bring a sharp...
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- Editor-in-Chief
Oct 12, 2024, 2:39 PM EDT
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The image shows a screenshot of a Steam shopping cart page. The page displays the game "Mass Effect Legendary Edition" priced at $59.99. There is an option to continue shopping or proceed to payment. The estimated total is $59.99, with a note that sales tax will be calculated during checkout where applicable. Below the cart, there are game recommendations including "Tomb Raider," "Detroit: Become Human," and "Stardew Valley," each with their respective discounts. A highlighted section on the right states, "A purchase of a digital product grants a license for the product on Steam. For full terms and conditions, please see the Steam Subscriber Agreement."
Screenshot: GadgetBond
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Remember the days when you could proudly display your physical game collection on a shelf? You owned those discs, cartridges, or even floppy disks. You could sell them, trade them, or even lend them to friends. But in the digital age, things have changed.

Valve, the company behind the popular gaming platform Steam, has recently made a significant shift in its terms of service. It’s now explicitly stating that when you “buy” a game on Steam, you’re not actually purchasing the game itself but rather a license to play it (check the highlighted light yellow square box in the above featured image).

Why the change?

This change is likely a direct response to a new California law that goes into effect next year. The law aims to clarify the ownership rights of digital purchases. In essence, it requires digital storefronts to be transparent about the fact that you’re only acquiring a license to use the digital content.

This is particularly relevant given past instances where companies like Ubisoft and PlayStation have removed digital purchases from users’ libraries. This practice has led to concerns about digital ownership and the potential for content to be taken away at any time.

For many gamers, this shift might feel like a blow to their sense of ownership. It’s a stark reminder that in the digital realm, things can be more ephemeral than their physical counterparts. However, it’s important to note that this is a growing trend in the industry.

It’s also worth mentioning that the law doesn’t apply to games that can be downloaded and played offline without an internet connection. This means that if you’re concerned about digital ownership, you might want to explore platforms that offer DRM-free games.


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