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EntertainmentGamingTech

No Man’s Sky Remnant adds gravity gun

Trash is no longer useless—it’s profitable.

By
Shubham Sawarkar
Shubham Sawarkar's avatar
ByShubham Sawarkar
Editor-in-Chief
I’m a tech enthusiast who loves exploring gadgets, trends, and innovations. With certifications in CISCO Routing & Switching and Windows Server Administration, I bring a sharp...
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Feb 11, 2026, 1:00 PM EST
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No Man’s Sky Remnant promotional image.
Image: Hello Games
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No Man’s Sky has always been a game about scale—about the thrill of stepping onto a planet no one has ever seen before, about the endless possibilities of a procedurally generated universe. But with the new Remnant update, Hello Games has added something that feels both playful and practical: a gravity gun. And not just any gravity gun—the Gravitino Coil, a multi-tool module that turns the galaxy into a physics playground.

The Gravitino Coil lets players pull in massive objects from a distance, carry them across terrain, or hurl them at enemies. Sentinels, those ever-watchful robotic enforcers, can now be turned into projectiles themselves, flung against their own kind in chaotic battles. It’s a mechanic that feels like it was pulled straight from the DNA of classic sci-fi shooters, but here it’s layered into No Man’s Sky’s survival-exploration loop. The gun isn’t just about combat—it’s about cleanup. Planets littered with industrial waste and volatile debris can now be tidied up, with scrap hauled into exocraft transporters and recycled into valuable resources.

That recycling mechanic is a clever twist. For years, players have been mining, trading, and scavenging across the stars, but the Remnant update reframes waste as opportunity. Salvageable junk can be processed at new Waste Processing Plants, turning trash into treasure. It’s environmental storytelling with a gameplay hook: the galaxy isn’t just infinite, it’s messy, and now you have the tools to do something about it.

Of course, hauling interstellar garbage requires more than a handheld tool. The Colossus exocraft has been reimagined for the job, now customizable with flatbeds, treads, and mechanical legs. It’s part utility vehicle, part personal statement—Hello Games has leaned into the idea that your truck should feel as unique as your starship or freighter. Convoys of Colossus rigs are already rolling across planets in the Remnant exhibition, a community-driven cleanup event that turns environmental duty into spectacle.

There’s something fitting about this arriving in No Man’s Sky’s 10th anniversary year. The game’s launch in 2016 was rocky, defined by unmet expectations and missing features. But the decade since has been a redemption arc, with Hello Games steadily layering in updates that transformed the game into one of the most ambitious live-service titles in the industry. The gravity gun feels symbolic: a feature the developers admit they’ve wanted to add since the beginning, finally realized after years of iteration.

What makes Remnant stand out isn’t just the novelty of tossing boulders or weaponizing Sentinels—it’s the way it ties into the broader ethos of No Man’s Sky. Exploration here isn’t sterile; it’s messy, dangerous, and full of detritus. The Gravitino Coil doesn’t just give players power; it gives them responsibility. You can fling scrap into the horizon for fun, sure, but the real reward comes from sorting, recycling, and turning waste into profit. It’s a reminder that even in a universe of infinite stars, sustainability matters.

Ten years on, No Man’s Sky continues to surprise. The Remnant update isn’t just another feature drop—it’s a statement that Hello Games is still experimenting, still listening, and still finding ways to make its universe feel alive. And now, thanks to a gravity gun, it feels just a little more playful too.


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