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GamingMicrosoftTechXbox

Microsoft confirms new Xbox US prices with up to $200 more on some models

Microsoft confirms US-only Xbox price increases as tariffs hit hardware costs, leaving accessories like controllers and headsets unchanged.

By
Shubham Sawarkar
Shubham Sawarkar's avatar
ByShubham Sawarkar
Editor-in-Chief
I’m a tech enthusiast who loves exploring gadgets, trends, and innovations. With certifications in CISCO Routing & Switching and Windows Server Administration, I bring a sharp...
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Sep 20, 2025, 11:17 AM EDT
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Upside view showing the vent of the Xbox Series X console.
Photo by Billy Freeman / Unsplash
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Microsoft will raise the sticker price on Xbox consoles sold in the United States next month — and if you bought your console in May, you’ve already felt half of it. Starting October 3, 2025, the suggested retail price for the Xbox Series X will move to $649.99 (up from $599.99), while the Xbox Series S will climb to $399.99 (up from $379.99). Microsoft says the adjustments are due to “changes in the macroeconomic environment.”

Here’s the rundown of the new U.S. prices Microsoft published and the numbers they replace:

  • Xbox Series S (512GB) — $399.99 (was $379.99)
  • Xbox Series S (1TB) — $449.99 (was $429.99)
  • Xbox Series X — $649.99 (was $599.99)
  • Xbox Series X Digital — $599.99 (was $549.99)
  • Xbox Series X 2TB Galaxy Black Special Edition — $799.99 (was $729.99)

Microsoft says accessory pricing — controllers, headsets — will stay the same in the U.S. for now.

Been here before: this is the second major bump in six months

These changes aren’t happening in a vacuum. Microsoft already raised Xbox hardware and accessory prices globally in May 2025, a move that pushed the Series X up by $100 and the Series S by $80 at the time. Add October’s increases and the math is stark: the Series X is $150 more expensive in the U.S. than it was six months ago, and the Series S is $100 more expensive. That kind of rapid drift in consumer electronics pricing is unusual in a console generation that typically sees prices fall over time.

Why Microsoft says it’s happening

Microsoft’s official language — “changes in the macroeconomic environment” — is corporate-speak that in this case lines up with one obvious driver: tariffs and import costs. Multiple reports point straight to recent U.S. tariffs on certain Chinese-made electronics and broader supply-chain cost pressure as the proximate causes for the U.S.-only bump. In short, hardware is being taxed more heavily at the border, and Microsoft is passing some of that cost on to American buyers.

Why U.S.-only? Currency moves, localized tariffs, and how companies hedge prices by market explain part of it: firms sometimes absorb costs in some markets and pass them on in others. Microsoft’s newest change applies only to U.S. RRPs, not to many other regions’ pricing, which suggests the company is targeting where the margin squeeze is worst.

What this looks like to players and to the industry

If you’re a new buyer, a $50 or $20 increase might look incremental. Stack the two rounds of increases together, though, and it becomes a real barrier: a special-edition Series X that launched at $599.99 about a year ago is now headed toward $799.99 in the U.S. That’s a $200 swing — and it lands the big Xbox firmly above the price of some PlayStation options and close to other premium gaming hardware. The optics are bad for console affordability and for people who were waiting for a price-friendly window to jump in.

Developers and publishers are watching too. Microsoft flirted earlier this year with increasing the retail price of new first-party games to $79.99, a decision that was met with consumer backlash and later rolled back for at least some titles (notably The Outer Worlds 2), with refunds issued to preorders in some cases. That episode showed that gamers are sensitive to the perception of steady price creep across the ecosystem — hardware, accessories, and games.

The broader context: tariffs, trade policy and the “macroeconomic” label

Tariffs are political and noisy; companies almost never lead with them in press lines. Saying “macroeconomic environment” lets Microsoft explain price changes without naming a specific trade policy or political actor. But reporters and analysts have repeatedly connected the dots between the administration’s tariff moves on certain electronics, China’s retaliatory responses, and the rising cost to import finished hardware — which ultimately shows up as higher retail prices if companies choose not to fully absorb the hit. Reuters and other outlets have been explicit that tariffs are a big part of the picture this year.

What you can do if you were planning to buy

  • If you were planning to buy within weeks, consider buying before October 3 to lock current RRPs if retailers honor existing prices. (Retailer policies vary.)
  • Watch for promotions — bundles and retailer discounts sometimes absorb or offset list price changes.
  • If you already preordered a game that Microsoft later lowered (the $80 instance), check your account for refunds or store credit — Microsoft and some studios have already begun processing adjustments.

This isn’t just a single corporate decision; it’s a snapshot of where gaming sits in 2025: hardware costs under upward pressure, companies trying to preserve margins, and consumers pushing back when multiple small changes add up to substantially higher prices. Microsoft’s language — “macroeconomic environment” — leaves the polite framing intact; the rest of us can call it what it is: tariffs, supply-line stress, and an industry testing how much of that burden the market will bear.


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