General Motors is quietly rearranging the soundtrack of its cars. Instead of relying on Apple CarPlay to ferry iPhone apps onto a car’s display, GM is putting a fully native Apple Music app inside the infotainment systems of select 2025 and newer Cadillac and Chevrolet models — letting subscribers sign in directly on the dash, stream without a tethered phone, and, in some Cadillacs, hear Spatial Audio mixes over high-end speaker systems.
The rollout is targeted, not universal. GM says the native Apple Music client will appear via over-the-air updates on a set of 2025–2026 Cadillac and Chevy models that already run the automaker’s Android Automotive–based software: examples called out by the company include the Cadillac CT5, the Escalade IQ, the Vistiq, and Chevrolet models such as the Blazer EV, Equinox EV, Silverado EV, and big-name trucks like the Corvette, Suburban, and Tahoe — with Buick and GMC slated to follow later.
Part of the appeal for drivers is convenience: GM bundles the data needed for streaming into its OnStar Basics connectivity package for 2025-and-newer vehicles, giving owners eight years of complimentary streaming access so music works even if your phone is off, in a bag, or left at home. After that period, GM says you’ll need to pay to keep connected — a reminder that seamless in-car connectivity is fast becoming its own recurring line item.
Functionally, the Apple Music integration is built to feel familiar: your library, playlists, curated mixes, live global radio, and recommendations will be available from the car’s central display, and the app can be invoked hands-free through the vehicle’s voice assistant. GM also highlights tighter system hooks — the app can auto-start with the car and resume playback without waiting on a phone connection, the way mirroring solutions sometimes do. That’s the selling point GM keeps leaning on: native apps that are “part of the car” rather than mirrors of your phone.
Cadillac is treating this as an audio showcase. On the Vistiq and Escalade IQ, Apple Music will support Dolby Atmos Spatial Audio paired with multi-speaker systems (Cadillac has referenced 20-plus and even 23-speaker AKG installations), which GM is marketing as a near “studio-grade” listening environment tuned to place vocals and instruments around the cabin instead of in front of the driver. That gives Apple another premium hardware showcase for its Atmos catalog — a spot it already occupies in other luxury brands.
There’s obvious irony here: GM is rolling Apple Music into cars at roughly the same time it has been moving away from phone-projection platforms. The company started signaling a phase-out of Apple CarPlay and Android Auto a couple of years ago, arguing that owning the interface lets GM better integrate navigation, energy management, and driver-assist features. The result is a compromise — drivers get Apple’s music library inside the dash, but not the broader iPhone experience of Maps, Messages, and third-party apps that CarPlay provides.
GM isn’t alone in this approach. Tesla added Apple Music (and other services) natively while still refusing CarPlay, and Rivian has followed a path of embedding streaming services into its own software stack. The difference is that many manufacturers still offer both native apps and full CarPlay/Android Auto, giving buyers the choice. GM’s strategy narrows that choice and bets that a curated, integrated experience will win users over, even if it means losing the easy familiarity of their smartphone’s home screen.
For buyers, the change is double-edged. If you already pay for Apple Music, the native app removes friction — no Bluetooth pairing, no fumbling for a cable, and eight years of included streaming data to start. But if your use case depends on phone-based apps (third-party navigation, messaging, or other iOS apps), GM’s approach still leaves a gap: you can stream your favorite playlists, but you can’t project your phone’s entire interface onto the dash. That trade-off will matter more to some drivers than others.
There’s also a business angle to unpack. By hosting Apple’s content inside its own software, GM keeps control of the main interface and surface area for services like navigation and OnStar subscriptions — and it can steer how and when it prompts drivers to pay for continued connectivity after the free period. For Apple, it’s a way to reach in-car listeners without forcing a CarPlay-style mirror; for GM, it’s an olive branch that preserves the automaker’s control. Whether drivers see this as a clever middle path or a bait-and-switch will probably determine how loudly the complaints about “no CarPlay” keep echoing in dealer lots and online forums.
Technically, these native setups can be better integrated with vehicle systems — they can, for example, be aware of EV charging and range planning and present music and navigation in a single, coordinated UX — but they also raise practical questions: how well will the apps be updated, who fixes bugs, and how reliably will voice commands work compared to Apple’s own assistant? GM’s pitch is that a controlled environment reduces glitches; skeptics will watch for how that promise plays out in real-world ownership.
In the short term, the change softens the blow for Apple fans who buy the affected Cadillacs and Chevrolets: your playlists survive the move off CarPlay. In the long term, it’s part of a larger industry pivot toward automaker-owned software stacks and subscription economics. That shift will determine whether cars feel more like polished, purpose-built devices or like screen-first gadgets that require multiple subscriptions and vendor lock-ins to work the way you expect. Either way, for the many drivers who live and die by their music, GM has at least made sure Apple Music will keep playing.
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