Logitech just handed competitive mice designers a new vocabulary. The Pro X2 Superstrike ditches traditional mechanical switches and replaces them with an inductive, analog system that simulates a click using tiny haptic actuators — an approach the company says will let players shave milliseconds off their inputs while giving them granular control over when a click actually registers. It’s an eyebrow-raising engineering pivot that arrives alongside a smaller, lighter sibling in Logitech’s lineup: the Superlight 2C.
What’s actually different here?
At a glance, the Superstrike looks like another premium esports mouse: familiar Pro-series shape, lightweight profile, and Logitech’s latest Hero sensor. Underneath, though, it’s trying to solve a problem keyboard engineers have been tinkering with for years — how to turn an essentially on/off mechanical action into a tunable, near-instant event.
Logitech calls the new system the Haptic Inductive Trigger System (HITS). Instead of a metal-leaf or spring-actuated micro-switch, the main buttons sit over an inductive analog sensor and a small haptic motor. When you press, the sensor determines the actuation position and the haptic actuator fires to feel like a click at whichever actuation point you’ve chosen. Logitech says that the actuation range is tiny — about 0.6mm of travel — and you can tune 10 actuation steps across that span.

Why bother? Two reasons Logitech emphasizes: repeatability and latency. Mechanical switches wear and change feel over time; an inductive system isn’t subject to metal fatigue in the same way. And because HITS watches and reports position, Logitech claims the system can reduce effective input latency by as much as ~30 milliseconds compared with some traditional setups — a headline number that’s already the talk on streams and forums.
Rapid trigger — keyboard tech, now in a mouse
One of the stranger, but most interesting, features Logitech ported from keyboards is the rapid trigger. With rapid trigger enabled, the sensor will accept a second press after only a minimal lift of the button — essentially letting you reset and fire again without a full mechanical release. On keyboards, you get ultra-fast double- or triple-taps; on a mouse, it promises quicker follow-up shots in close combat or faster melee inputs. Logitech says the Superstrike supports five rapid-trigger reset points, configurable in G Hub.
That’s where the analog nature really matters: because the system measures position rather than waiting for a binary switch to change state, it can declare a “reset” earlier and intentionally fake the click feel with haptics. For players who practice edge-cases of button timing, that level of tuning could be meaningful. For most players, the difference will be incremental and subjective — which makes real-world testing essential.
Specs that matter to competitive players
The headline technical specs mostly mirror Logitech’s high-end products: the Superstrike uses the HERO 2 sensor (up to 44,000 DPI, 888 IPS, 88G), weighs in at about 65 grams, and supports up to 8,000Hz polling over LIGHTSPEED — though Logitech notes the ultra-high polling rates and the analog features require G Hub to enable. Battery-life figures and a few other bits are on the product page.
TL;DR on the essentials:
- HITS analog + haptics (0.6mm travel, 10 actuation steps).
- Rapid trigger with five reset points, configurable in G Hub.
- HERO 2 sensor, ~65g weight, LIGHTSPEED up to 8,000Hz (G Hub required).
Logitech is positioning the Superstrike as a pro-oriented, Q1 2026 product at a $179.99 price point — a premium bet on a novel input paradigm.
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