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EntertainmentGamingPlayStationSonyTech

Upgraded PSSR rolls out to PS5 Pro’s biggest blockbusters

It’s a free graphics upgrade for PS5 Pro users, and you only need a system update and one setting toggle to see what the new PSSR can do.

By
Shubham Sawarkar
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ByShubham Sawarkar
Editor-in-Chief
I’m a tech enthusiast who loves exploring gadgets, trends, and innovations. With certifications in CISCO Routing & Switching and Windows Server Administration, I bring a sharp...
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Mar 16, 2026, 1:01 PM EDT
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Minimalist render of a white PS5 Pro console standing vertically against a dark blue gradient background, with a black PlayStation logo near the top and three diagonal black vents cutting across the middle.
Image: Sony Interactive Entertainment (SIE)
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Sony is quietly turning one of the PS5 Pro’s most controversial features into one of its biggest selling points, and it starts with a jargon-heavy acronym: PSSR.

If you bought a PS5 Pro sometime in the last few months, you’ve probably already seen the “Enhance PSSR Image Quality” toggle hiding inside the console’s Video Output settings and wondered why it didn’t feel like a game-changer yet. With today’s system software update, that switch finally does something meaningful: it unlocks the upgraded version of PlayStation Spectral Super Resolution across a growing list of games, and the lineup is stacked with heavy hitters like Silent Hill f, Monster Hunter Wilds, Final Fantasy VII Rebirth, Crimson Desert, and more.

At a basic level, PSSR is Sony’s in-house AI upscaler, designed specifically around PS5 Pro’s dedicated machine-learning hardware. Instead of rendering every frame at full 4K and beating the GPU into submission, games render at a lower internal resolution and then let PSSR reconstruct a sharper image in real time, analyzing each frame pixel by pixel as it goes. The upgraded version rolling out now doesn’t change that core idea, but it does tighten the screws: better image stability, cleaner fine detail (think hair, foliage, thin wires and fences), and fewer of the shimmering or flickering artifacts that early PS5 Pro owners complained about at launch.

A PlayStation 5 Screen and Video settings menu showing the “Enhance PSSR Image Quality” toggle highlighted, with other options like VRR, 120 Hz Output and ALLM listed below on a dark interface.
Image: Sony Interactive Entertainment (SIE)

Sony first teased this upgraded PSSR back in February, calling it an evolution of the tech that’s already been used to boost effective resolution in more than 50 PS5 Pro titles. Resident Evil Requiem was the first game out of the gate to ship with the new version, but at the time, Sony made it clear the big wave of updates would land in March alongside a system update and a longer list of supported games. That second wave is what we’re seeing now: a coordinated push involving some of the platform’s biggest partners, covering everything from horror and action RPGs to open-world epics and character-driven adventures.

Silent Hill f is one of the most interesting early showcases, partly because of the way its horror relies on atmosphere. Konami says the latest PSSR update gives the game “an even smoother gameplay experience,” calling out tiny touches like swaying blades of grass and the way shadows fall across the ground in its foggy 1960s Japan setting. Those are exactly the kind of high-contrast, fine-detail elements that can look unstable or “buzz” at sub-4K resolutions; when the upscaler does its job well, the world stops crawling at the edges and just looks quietly oppressive, which is exactly what you want from Silent Hill.

The tech isn’t just for horror. BioWare’s Dragon Age: The Veilguard is also tapping into the upgraded PSSR on PS5 Pro, and the studio’s technical director says it brings “meaningful improvement in image quality” while still keeping frame rates steady in both Fidelity and Performance modes. For a huge RPG filled with dense environments, spell effects, and UI elements you’re staring at for dozens of hours, that balance between sharpness and smooth motion is crucial; it means fewer compromises when you decide whether to prioritize resolution or frames.

Remedy is going even harder on the tech, bringing the new PSSR to both Alan Wake 2 and Control. According to the studio’s graphics director, the upgraded algorithm improves upscaling quality and allows more aggressive rendering techniques—like stochastic sampling—without sacrificing stability, and it reacts faster to visibility changes to keep motion clear while boosting temporal stability. In practical terms, that’s Remedy saying “we can lean more on fancy rendering tricks and still get a cleaner, less jittery image,” which matters a lot in games famous for their moody lighting, volumetric fog, and flying debris everywhere.

Even first-party-adjacent titles are getting in on the action. Ninja Theory, now under Xbox’s umbrella but bringing Senua’s Saga: Hellblade II to PS5 Pro, is adopting the upgraded PSSR to sharpen the game’s already highly cinematic presentation. The studio specifically calls out improved particle effects with the new pipeline, which is a subtle but big deal—particle-heavy scenes are notoriously tough for upscalers, and if PSSR can keep those moments crisp without ghosting or smearing, it’s a strong sign the underlying AI model has genuinely matured.

Square Enix is using the upgrade to polish one of PS5 Pro’s flagship RPGs, Final Fantasy VII Rebirth. Director Naoki Hamaguchi says the new PSSR does a better job naturally restoring fine details like character hair and reduces flicker and afterimage, which in turn makes the whole experience feel more immersive. If you remember early PS5 Pro impressions complaining about the “boiling” look on foliage or the unstable look of thin geometry, this is the exact class of problem Sony is trying to stamp out with the revised algorithm.

Koei Tecmo is applying the same tech to Nioh 3 and Rise of the Ronin, focusing on the readability of their sprawling open fields. The studio notes that edges of natural objects—trees, plants, flowers—are now sharper, and that fast-paced action scenes maintain high-definition detail even as the screen fills with enemies and effects. For players chasing 60 fps performance modes in these kinds of titles, that should translate into less of the usual “softening” you sometimes accept as the price of speed.

Capcom, meanwhile, is expanding its own use of the upgraded PSSR beyond Resident Evil Requiem. The publisher has confirmed Monster Hunter Wilds and Dragon’s Dogma 2 are also using the new version on PS5 Pro, with Sony highlighting improved clarity and stability across both games. Given how chaotic a four-player monster hunt or a big Dragon’s Dogma skirmish can look, having cleaner edges and fewer reconstruction glitches while still targeting high resolutions or higher frame-rate modes is a meaningful quality-of-life upgrade.

It’s not just updates, either—new releases are coming in hot with upgraded PSSR from day one. Crimson Desert, launching March 19, will support the new upscaler at release, and Sony says Assassin’s Creed Shadows and Cyberpunk 2077 are both getting patches in the coming weeks to add support as well. Cyberpunk in particular is a fascinating test case: it’s already known as a benchmark title on PC, and seeing how PS5 Pro’s bespoke AI upscaler compares against PC’s DLSS and FSR implementations will be a big point of discussion among tech-minded players.

The nice touch in all this is that PSSR isn’t locked to a short, curated list of games. With this week’s system software update, PS5 Pro owners can head into settings and enable the “Enhance PSSR Image Quality” option, which applies the upgraded model to all PS5 Pro titles that already support PSSR. Sony is transparent that results will vary—some titles may see obvious gains in clarity and stability, others might show more subtle benefits—but crucially, if a particular game behaves strangely or shows unexpected artifacts, you can simply turn the feature off again.

None of this happened in a vacuum. The upgraded PSSR is explicitly tied to Project Amethyst, Sony’s co-engineering effort with AMD that’s also feeding into AMD’s wider FSR roadmap on PC. AMD has described Amethyst as a way to build “smarter, more efficient solutions” for machine-learning-based super resolution and future features like frame generation and ray regeneration, and Mark Cerny has even called the upcoming FSR 4 a “drop-in replacement” for the current PSSR on PS5 Pro. The algorithm and neural network running on PS5 Pro today are essentially the console expression of that joint R&D, while AMD prepares to push similar tech to a wider audience with a future FSR update.

That broader context is important because it means the upgraded PSSR isn’t just a one-off patch—it’s part of a longer strategy. Sony explicitly says that, going forward, “most” new PS5 Pro titles will launch with support for the enhanced PSSR, framing it as an ongoing pillar of the Pro experience rather than a niche toggle. For players, that suggests a future where you can expect high-end upscaling to simply be part of the baseline, the same way 60 fps performance modes became standard over the last few years.

The community reaction so far reflects that mix of excitement and expectation. Commenters on the PlayStation Blog are praising the update and asking for more—more VR games using PSSR, more PS4 back-compat titles benefiting from system-wide enhancements, more older hits like Dead Space Remake, Final Fantasy XVI, or even Baldur’s Gate 3 getting upgraded PSSR patches. There’s also a vocal group of PSVR2 owners who specifically bought a PS5 Pro for smoother frame rates in VR and now want to see this tech used more aggressively there, beyond examples like No Man’s Sky that already lean on PSSR for VR.

Of course, not everyone is thrilled. Some early adopters are still frustrated that it took months to address issues like the “boiling” or shimmer seen in certain games’ performance modes, and a few comments dismiss the Pro as feeling like a paid beta until now. That tension is part of the reality of mid-generation refresh hardware: you’re investing in potential as much as present-day features, and the upgraded PSSR rollout is Sony’s attempt to show that potential turning into something tangible.

For developers, the upgraded library matters because it gives them more flexibility on PS5 Pro. If the upscaler is more reliable and stable, studios can afford to render at lower internal resolutions or push heavier visual effects while still delivering a clean 4K output and avoiding distracting artifacts. That’s especially appealing for cross-platform teams already juggling multiple upscaling solutions on PC—DLSS, FSR, XeSS—and now looking at a strengthened, console-specific option on PS5 Pro that’s co-developed with AMD.

The bigger picture is that Sony is clearly positioning PSSR as a core part of how PS5 Pro earns its “Pro” badge in day-to-day use, not just in spec sheets. You can think of this week’s update as the start of PSSR’s second phase: the tech moves from being a box checked in marketing slides to a smarter, more visible upgrade you can actually feel across a broad slice of popular games. If Sony continues to hit that cadence—new patches, strong partner support, and deeper VR and legacy game integration—PSSR could quietly become one of the most important reasons to choose PS5 Pro over the base model as we head into the back half of the generation.


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