Microsoft has just turned a major page in its gaming story. After nearly four decades at the company and twelve years at the helm of Xbox, Phil Spencer is stepping aside, and Asha Sharma has been named Executive Vice President and CEO of Microsoft Gaming. It’s a move that signals both continuity and change: continuity in the sense that Microsoft remains deeply committed to gaming as a pillar of its consumer strategy, and change because Sharma represents a new generation of leadership with a distinctly different background.
Satya Nadella framed the announcement with a reminder of how central gaming has always been to Microsoft’s identity. From Flight Simulator, predating Windows, to Xbox celebrating its 25th anniversary, the company now reaches over 500 million monthly active users across platforms. Nadella emphasized that Sharma’s experience scaling consumer platforms at Instacart and Meta gives her the kind of global perspective needed to lead Xbox, Bethesda, Activision Blizzard, and King into their next era.
Sharma herself struck a tone of humility mixed with urgency in her first message to employees. She acknowledged the extraordinary legacy of Xbox and the creative talent across Microsoft’s studios, but she also made clear that the industry is in a period of rapid change. Her priorities are sharp: recommit to great games, renew focus on Xbox fans and console roots, and embrace the “future of play” without reducing gaming to soulless monetization or AI-generated filler. “Games are and always will be art,” she wrote, promising to protect the craft while daring to take risks and enter new categories.
Matt Booty, who has been promoted to Executive Vice President and Chief Content Officer, will be Sharma’s closest partner. Booty has overseen Microsoft’s nearly 40 studios and their iconic franchises—Halo, The Elder Scrolls, Call of Duty, World of Warcraft, Diablo, Candy Crush, Fallout—and his role now is to ensure the creative pipeline remains strong. He praised Sharma’s clarity and player-first mindset, noting that her questions always circle back to what developers and fans need most.
Phil Spencer’s farewell was heartfelt. He recalled starting as an intern in 1988 and described Xbox as “more than a business—it’s a vibrant community.” He credited acquisitions like Activision Blizzard and ZeniMax with reshaping Microsoft’s gaming footprint and expressed confidence in Sharma’s leadership. He’ll remain in an advisory role through the summer, ensuring a smooth transition.
The leadership shuffle also includes Sarah Bond’s departure, after playing a pivotal role in expanding Game Pass, cloud gaming, and hardware launches. Her exit underscores the scale of change underway, but Nadella and Spencer both stressed that Microsoft’s studios and global platform remain strong.
For players, the message is clear: Microsoft Gaming is entering a new chapter. Sharma’s emphasis on risk-taking, recommitting to Xbox’s console identity, and resisting the temptation to chase short-term trends suggests she wants to recapture the renegade spirit that built Xbox in the first place. With Booty ensuring the creative pipeline and Nadella backing gaming as central to Microsoft’s consumer ambition, the next 25 years of Xbox could look as transformative as the last.
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