Oceanhorn has always been one of those series that sneaks up on you. It doesn’t have the decades-long legacy of Zelda, but it has carved out a loyal following by blending lush worlds, puzzle-solving, and a sense of adventure that feels both familiar and fresh. Now, Cornfox & Brothers are back with Oceanhorn 3: Legend of the Shadow Sea, launching March 5 exclusively on Apple Arcade, and it’s shaping up to be the most ambitious entry yet.
Set nearly a thousand years after the events of Oceanhorn 2: Knights of the Lost Realm, this new chapter drops players into a world teetering on the edge of rebirth. The promise is grand: lost islands to explore, titans to battle, and secrets buried deep in the lore of the Oceanhorn universe. Heikki Repo, the series’ creator, described the game as the culmination of five years of work, and you can feel that weight in the way Apple is positioning it—console-quality visuals, expansive storytelling, and mechanics designed to reward both casual adventurers and RPG veterans.
What makes this release particularly interesting is its platform reach. Oceanhorn 3 isn’t just another mobile RPG; it’s playable across iPhone, iPad, Mac, Apple TV, and even Apple Vision Pro. That means the same sweeping 3D world can be experienced on a handheld device during your commute, or on a massive screen at home with a controller in hand. Apple Arcade’s pitch has always been about accessibility without compromise, and Oceanhorn 3 looks like a showcase title for that philosophy.
Gameplay-wise, Cornfox & Brothers are promising a refined combat system that balances intuitiveness with depth. Exploration and puzzle-solving remain core pillars, but traversal mechanics are getting an upgrade, making the act of moving through the world as engaging as the battles themselves. For fans who’ve followed the series since its early days, this feels like a natural evolution—bigger stakes, richer lore, and more ways to play.
The timing of the launch also fits neatly into Apple Arcade’s broader strategy. Alongside Oceanhorn 3, lighter titles like Pocket Love!+, Flow Free+, and Doraemon Dorayaki Shop Story+ are joining the service, reinforcing the idea that Arcade is a space for both epic adventures and bite-sized fun. And with recent crossovers like Disney SpellStruck’s Star Wars update and NFL-themed challenges in Retro Bowl ’26, Apple is clearly leaning into variety and cultural relevance.
At $6.99 a month—or bundled into Apple One—Arcade continues to position itself as a family-friendly alternative to the microtransaction-heavy mobile landscape. No ads, no in-app purchases, just a growing library of over 200 games. Oceanhorn 3 isn’t just another addition; it’s the kind of flagship release that could pull in players who’ve been sitting on the fence about subscribing.
For longtime fans, March 5 is a date to circle. For newcomers, it’s a chance to dive into a series that has quietly built a reputation for delivering heartfelt, adventurous storytelling in a modern package. And for Apple, it’s another opportunity to prove that Arcade isn’t just a side project—it’s a platform where games like Oceanhorn can thrive.
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