vivo quietly walked onto the mixed-reality stage this year with the vivo Vision — a headset the company showed at the Boao Forum for Asia — and the handful of people who have tried it so far keep coming back to the same word: comfortable. That’s a big claim in a category where comfort is often the difference between “interesting demo” and “device you actually wear for an hour.” vivo itself is keeping technical details tightly under wraps, but the early glimpses and hands-ons give us a clearer picture of what the company is aiming for.
Photos and videos from Boao and subsequent demos make one thing obvious: vivo didn’t try to hide who inspired its look. The Vision’s silhouette — a rounded, visor-forward body with a soft headband — invites comparison to Apple’s Vision Pro and to a general premium headset aesthetic. Critics and industry outlets have pointed out the resemblance; vivo’s messaging, meanwhile, emphasizes a minimalist, flagship-grade finish. Whether that will hurt or help vivo depends on consumers and regulators, but for now, it gives people an easy visual frame of reference.
The most consistent detail from the early impressions is comfort. vivo’s product manager, Han Boxiao, has publicly described the Vision as very light and “addictive” to wear — and several reporters and bloggers who’ve tried the headset echoed that, saying it felt notably lighter than many MR/VR headsets they’ve tested. vivo hasn’t published a weight, so the company’s comparison point has been consumer headphones: the device was likened to the feel of wearing Apple’s AirPods Max in terms of comfort (AirPods Max weigh about 386g), and that’s intentionally instructive: most high-end standalone MR headsets — Apple’s Vision Pro included — are substantially heavier when you count their all-in-one housings and (in Apple’s case) a separate battery. vivo appears to be aiming for a middle ground: seriously capable spatial computing but a wearability profile closer to premium headphones than a bulky headset.
Photos from the demos show a thin cable draped from the headset to a small external pack — not unlike the Apple Vision Pro’s external battery approach. That external pack makes sense: moving power (and possibly compute) off the head reduces front-heavy torque and makes a headset more comfortable over time. Close-ups of the unit also show multiple forward-facing cameras. Early clips of the demoed software highlight hand-tracking gestures — a control model that relies heavily on cameras and vision algorithms rather than physical controllers. Put together, those design choices point to a device built around inside-out tracking, camera-based hand input, and a design trade-off that privileges wearability.
There are a lot of blank boxes: no published screen specs, no processor announcement, no official battery life numbers, and — crucially — no confirmed launch price or global availability window. vivo has said the Vision is being tested internally and that it should be unveiled more fully “soon,” and multiple outlets expect a wider reveal or product launch later this year. Those unknowns are important because they’ll determine whether vivo is competing on price, features, or simply availability in regions where Apple or Meta may be slower to expand.
Apple’s Vision Pro created a clear high-end benchmark and a design language for spatial computing; Meta and Samsung (and now vivo) are choosing different tradeoffs. Meta leans toward affordability and social features, Apple toward premium hardware and a polished, closed ecosystem. vivo looks like it’s trying to wedge a practical, wearable MR product into that middle space: cleaner design than a plastic-heavy VR headset, lighter than the bulkiest premium hardware, and likely integrated with vivo’s smartphone and imaging expertise. If vivo can hit a sweet spot on weight and UX while keeping costs reasonable, it could attract people who are curious about MR but put off by heavy, awkward headsets.
vivo’s Vision is one of the clearest signposts yet that the mixed-reality market is maturing: more players are willing to ship hardware and lean into the uncomfortable, expensive early years of a new product category. The company’s focus on wearability is smart — consumers will only adopt MR at scale if the hardware behaves like something you’re willing to put on your face for more than five minutes. For now, vivo has piqued curiosity with a comfortable prototype and an external battery trick that promises lighter wear; the rest will come down to screens, software, price, and, of course, whether “Vision” as a product name will start its own trend.
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