Sony Interactive Entertainment (SIE) has issued a DMCA takedown request against a popular Bloodborne mod—one that transformed the classic PS4 title into a 60 frames-per-second spectacle. The decision has sent shockwaves through a community that has long celebrated the technical ingenuity of fans pushing beyond the original game’s limitations.
Back in 2020, Australia-based Twitch streamer and modder Lance McDonald embarked on an ambitious project: to upgrade Bloodborne’s often-criticized 30fps performance into a buttery smooth 60fps experience. After countless hours of testing and tweaking, McDonald released his mod to the public in 2021, much to the delight of the “Soulsbourne” community—a group that cherishes FromSoftware’s masterpieces but has always eyed improvements in graphics and performance.
The mod not only tackled frame rate issues but also refined frame pacing—a fix that many believed was long overdue for a game known for its occasional stutters and inconsistent pacing. Bloodborne, despite its critical acclaim since its 2015 debut, had remained shackled by its technical limitations, even on the PS4 Pro and through backward compatibility on the PS5.
McDonald broke the news on X (formerly Twitter), explaining that Sony had formally requested the removal of all download links associated with the mod. In his now-viral post, McDonald expressed both frustration and disbelief at the decision. For many in the community, this was more than just a legal matter—it was seen as a heavy-handed move against fan-driven innovation.
Sony’s actions come as no surprise to industry observers who have noted an increasing trend of DMCA takedowns targeting mods that alter gameplay, even if they’re purely cosmetic or performance-enhancing. While the company has long maintained tight control over its intellectual property, many fans argue that such modifications celebrate the game’s legacy and push it into new, exciting realms.
The mod quickly became a darling of the gaming world, drawing attention from reputable tech and gaming outlets such as Digital Foundry. In 2020, Digital Foundry interviewed McDonald about his project, highlighting the technical wizardry required to breathe new life into Bloodborne. More recently, the publication showcased a 4K, 60fps version of the game running on the PS5—thanks in part to AI upscaling techniques that further enhanced the visual experience.
For many longtime Bloodborne fans, this isn’t just about performance improvements—it’s a celebration of what the game could have been. The mod’s removal has sparked a flurry of online speculation. Some enthusiasts believe that Sony’s intervention could be linked to larger plans for the franchise. The timing, especially with Bloodborne’s 10th anniversary looming, has fans wondering if a remake or some other major update is in the works. Others see it as a strategic move by Sony, similar to tactics employed by other industry giants like Nintendo, to maintain strict control over their most valuable IPs.
While the immediate focus is on the DMCA takedown, the broader conversation touches on the evolving relationship between big studios and their fan communities. Modding has long been a way for players to connect with and enhance their favorite games, but it also exists in a legal gray area. The balance between protecting intellectual property and fostering a vibrant, creative community is a delicate one—and Sony’s recent actions underscore just how fraught that balance can be.
For those who have admired Bloodborne not only for its gameplay but also for its atmospheric storytelling and innovative design, this move is a bitter pill to swallow. The community’s outcry is not just about losing a mod; it’s about the potential stifling of a creative spirit that has long been a part of the gaming landscape.
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