It’s a crisp morning, you’ve got your coffee in hand, and you’re reminiscing about the days when you’d spend hours trying to catch ‘em all. Nearly 30 years ago—February 27, 1996, to be exact—Pikachu and pals burst onto the scene with Pokémon Red and Green in Japan, sparking a global phenomenon that’s still going strong. To mark the occasion, The Pokémon Company dropped a shiny new Pokémon Presents showcase this week, giving us a peek at what’s coming down the pipeline. There were tantalizing updates on Pokémon Legends: Z-A, a new season of the adorable stop-motion Pokémon Concierge, and then—bam—a curveball no one saw coming: Pokémon Champions.
Now, if you’re like me, your first thought was, “Another Pokémon game? What’s the gimmick this time?” Well, hold onto your Poké Balls, because Champions isn’t about exploring lush regions or snapping pics of Pidgeys. This one’s all about the fights—straight-up, no-filler Pokémon battles. Think of it as the franchise stripping down to its bare knuckles and saying, “You wanna battle? Let’s battle.”
The reveal was short and sweet, more of a teaser than a deep dive, but here’s what we’ve got so far. Pokémon Champions is a multiplayer-focused title where you can import your battle-hardened critters from Pokémon Scarlet and Violet, Pokémon Home, and other compatible games. You’ll be duking it out with trainers from across the globe, testing your mettle in what sounds like a dream come true for the competitive crowd. But—and there’s always a “but” with Pokémon—there’s a catch. Not every monster in your Home collection will make the cut for Champions, and any Pokémon you snag or train in this new game? They’re staying put—no transferring them back to Home. It’s like a one-way ticket to Fight Town.
If this setup sounds familiar, it’s because Champions feels like The Pokémon Company took a long, hard look at the online battle simulators that competitive players have been obsessed with for years—think Pokémon Showdown—and said, “Let’s make it official.” Those simulators let players theorycraft teams, tweak stats, and slug it out without the grind of raising a Level 100 Charizard from scratch. Champions seems poised to bring that vibe into an official, polished package, complete with the Nintendo seal of approval. Speaking of Nintendo, the game’s slated to hit “the Nintendo Switch family of systems,” a phrase that’s got fans buzzing about a launch on the Switch 2 alongside the current Switch lineup. Oh, and it’s not just for console warriors—Android and iOS players are getting in on the action too.
Let’s take a step back and appreciate how wild this is. Pokémon’s been around for decades, and it’s still finding ways to reinvent itself. The franchise is like a Snorlax at an all-you-can-eat buffet—big, adaptable, and always hungry for more. We’ve had Pokken Tournament for the fighting game fans, a Street Fighter-esque brawler that let you throw paws as Machamp. There’s Pokémon UNITE, a MOBA that pits you in 5v5 matches like a pocket-sized League of Legends. And who could forget the mainline games, with their mix of casual co-op and 1v1 showdowns? Heck, let’s pour one out for Pokémon Conquest, that quirky 2012 strategy RPG mashup of Pikachu and Nobunaga’s Ambition. (Seriously, if you haven’t played it, track down a copy—it’s a hidden gem.)
With Champions, The Pokémon Company is once again stretching the franchise’s legs, this time aiming squarely at the competitive battlers who live for IVs, EVs, and perfectly timed Tera-types. It’s a smart move, too. Competitive Pokémon has exploded in recent years, thanks to the official Video Game Championships (VGC) and a thriving online scene. Just last year, the 2024 Pokémon World Championships in Honolulu drew thousands of players and spectators, with top trainers like Japan’s Ryota Otsubo battling it out for glory. Champions could tap into that energy, giving hardcore fans a dedicated arena to flex their skills without the fluff.
Of course, there are questions. How will matchmaking work? Will there be ranked ladders or casual queues? What about balance—will the restricted Pokémon pool level the playing field or just piss off fans who’ve spent years breeding a shiny Garchomp? And let’s not ignore the elephant in the room: microtransactions. Pokémon’s mobile ventures, like Pokémon GO, have leaned hard into in-app purchases. Will Champions follow suit with battle passes or premium Pokémon skins? The Pokémon Company hasn’t said a word about it yet, but if history’s any guide, don’t be shocked if your wallet takes a hit alongside your opponent’s HP bar.
Whatever Pokémon Champions turns out to be, The Pokémon Company isn’t afraid to throw a curveball—or a Hyper Beam—when we least expect it. Almost 30 years after Pikachu first zapped our Game Boys, the franchise is still evolving, can’t wait to see what this next fight brings. So, trainers, start polishing those teams. The arena’s calling.
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