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MicrosoftTechWindows

Microsoft launches winapp, a new CLI to simplify Windows app development

Microsoft’s new CLI focuses on manifests, SDKs, identity, and MSIX packaging.

By
Shubham Sawarkar
Shubham Sawarkar's avatar
ByShubham Sawarkar
Editor-in-Chief
I’m a tech enthusiast who loves exploring gadgets, trends, and innovations. With certifications in CISCO Routing & Switching and Windows Server Administration, I bring a sharp...
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Jan 23, 2026, 9:00 AM EST
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Screenshot of a Windows Terminal window showing the winapp command-line interface, with a colorful ASCII “winapp” logo, version number, description of the Windows App Development CLI, usage syntax, available options, and commands like init and restore displayed on a dark background.
Image: Microsoft
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Microsoft is taking another swing at making Windows app development less of a headache, and this time it’s doing it with a command line tool simply called winapp – a new, open‑source Windows App Development CLI meant to sit comfortably alongside whatever stack you’re already using, rather than forcing you into Visual Studio or MSBuild.

Instead of yet another heavyweight IDE, winapp is pitched as a single front door into all the fiddly Windows‑specific bits: SDK versions, manifests, certificates, package identity, and MSIX packaging. If you’ve ever tried to wire up an Electron, Rust, or C++ app to modern Windows APIs and spent hours hunting obscure manifest flags or dealing with test certificates, this is the pain point Microsoft is very clearly targeting.

At its core, winapp is a workflow tool. You drop into the root of your project, run a single winapp init, and it pulls down the right Windows SDKs, generates projections (starting with C++/WinRT), sets up packaging metadata, creates and wires up image assets, and even takes care of generating a development certificate for you. What previously involved documentation spelunking and copying XML from old projects turns into one opinionated bootstrap step, which is exactly the kind of “batteries included” experience web and cross‑platform developers are used to elsewhere.

Once that base configuration exists, winapp doubles as a sort of environment manager. A winapp restore recreates the same SDKs and tooling across machines or build agents, so a teammate or CI pipeline can land on an identical setup without manually clicking through installers. Microsoft is clearly nudging Windows app development toward a more reproducible, “infrastructure as code” mindset: the CLI configuration becomes the contract for how a Windows project is supposed to be built.

A big part of the story is package identity, which is increasingly non‑optional if you want to lean on newer Windows‑side capabilities. Features like Windows AI APIs, notifications, some security surfaces, and MCP‑style hosts all assume your app has a proper package identity, which historically meant going all‑in on packaging every time you wanted to test a small change. With winapp, you can attach a debug‑only identity to a plain executable through a dedicated create-debug-identity command, then continue using your usual run‑and‑debug workflow while still lighting up those identity‑gated APIs. That’s a subtle change, but it shortens the inner loop for native and cross‑platform apps that want to experiment with Windows AI features without wrestling the full MSIX chain on every iteration.

The CLI also attacks two of the longest‑standing tripwires in Windows development: manifests and certificates. Newcomers routinely stall out on crafting a valid appxmanifest.xml certificate with correct capabilities, visual assets, and identity metadata, and then get stuck again on creating a development certificate that Windows will actually trust. Winapp bakes this into a couple of commands: it can generate a manifest from your executable or project, automatically create and size the logo variants referenced in that manifest from a single source image, and spin up a self‑signed dev certificate you can optionally install on your local machine. That doesn’t completely remove the need to understand how a Windows package works, but it shifts the default experience from “edit XML by hand and hope” to “start from a safe template, then tweak as needed.”

When it’s time to actually ship something, winapp leans into MSIX as the packaging format. A single winapp pack command takes your app’s output directory, signs it with the dev or production certificate you specify, and spits out an MSIX ready for either Store submission or sideloading. For small teams or solo developers that don’t live in Visual Studio’s publishing UI, having the same process scripted in a CLI makes it much easier to automate packaging in CI/CD, or to integrate packaging into existing Node, CMake, or Rust build scripts.

One of the most interesting angles here is how deliberate Microsoft is about cross‑platform frameworks, especially Electron. Winapp ships as an npm package (@microsoft/winappcli), so an Electron project can treat Windows integration as just another dev dependency rather than a parallel build system. The CLI can scaffold C++ or C# native add‑ons already wired up to the Windows App SDK and classic Windows SDK, giving JavaScript apps a more direct path to high‑performance native features or Windows‑specific AI workloads, including hardware‑accelerated experiences like Phi Silica.

Debugging flows get the same treatment. A specialized winapp node add-electron-debug-identity command injects package identity into a running Electron process, which means developers can just run npm start, attach their usual tools, and still hit APIs that normally demand a packaged app. Behind the scenes, winapp also handles bootstrapping the Windows App SDK, so Electron developers don’t need to become experts in Windows deployment models just to experiment with native capabilities. The company is already dog‑fooding this approach with experimental Node.js projections for Windows AI, like the @microsoft/winapp-windows-ai package that exposes language model features directly into JavaScript.

Strategically, winapp is another signal that Microsoft wants Windows development to feel “scriptable first.” The CLI is meant to complement, not replace, tools like Visual Studio and Visual Studio Code, but it’s clearly optimized for teams that already automate everything else via scripts, GitHub Actions, or Azure DevOps. A consistent command surface around initialization, environment restore, identity, and packaging gives larger organizations a way to standardize project structure and build steps across multiple repositories, while still letting individual developers pick their favorite editor.

For independent developers and smaller shops, the appeal is even more straightforward: less time learning how Windows wants things structured, more time actually writing the app. Electron devs can keep shipping cross‑platform builds and then bolt on richer Windows‑only experiences without spinning up an entirely separate native project. C++ and Rust developers get a common toolbox for packaging and distribution, whether they’re targeting the Store, enterprise sideloading, or just internal testers. And because winapp is open source and hosted on GitHub, there’s at least a path for the community to push for new frameworks, templates, and commands as real‑world usage grows.

Right now, winapp is still labeled as a public preview, which means not every Windows development scenario is covered and some commands will likely evolve. But the direction is pretty clear: Microsoft wants Windows app development to look less like a specialized, IDE‑locked craft and more like any other modern dev workflow, where a CLI defines the environment and the editor is just a front‑end preference. If you’re curious, you can install it via WinGet (winget install microsoft.winappcli), pull it in as an npm dev dependency for Electron, or grab it straight from GitHub and start wiring it into your scripts. For a platform that has historically been notorious for complex project setup, the promise of “winapp init, then just build” is a notable, and very welcome, shift.


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