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Google’s new Android update makes all apps follow your dark mode settings

The latest Android update adds system-level dark theme enforcement, icon color theming, and a new parental controls hub with Family Link integration.

By
Shubham Sawarkar
Shubham Sawarkar
ByShubham Sawarkar
Editor-in-Chief
I’m a tech enthusiast who loves exploring gadgets, trends, and innovations. With certifications in CISCO Routing & Switching and Windows Server Administration, I bring a sharp...
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Aug 22, 2025, 12:09 PM EDT
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A split image showing standard light theme on the left and expanded dark theme on the right on a pixel device
Image: Google
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When Google launched the Pixel 10 family this week, it quietly flipped the switch on the next major software experiment for Android 16: QPR2 Beta 1. For people who obsess over home-screen consistency and anyone who needs a darker interface for accessibility reasons, this release packs some surprisingly blunt tools — the system can now force dark mode and “lightly” theme app icons even when apps themselves don’t cooperate. The bits that matter most landed in an Android Developers post and were picked up across the tech press as the build hit Pixel devices in the beta program.

Dark mode used to be a polite request: you flipped the system theme and apps that supported a dark UI obliged. With QPR2 Beta 1, Google is adding an option that will intelligently invert or darken apps that still present a light UI, plus related chrome like splash screens and status bars. Google frames this as primarily an accessibility feature — aimed at people with low vision or photosensitivity — rather than an aesthetic trick. In practice, that means the system will attempt to modify an app’s visible UI to reduce brightness and contrast spikes even if the app author didn’t supply a dark theme.

That’s useful, but it’s a blunt instrument: forced dark can produce odd visuals in apps built with carefully tuned color palettes or in cases where images and iconography rely on light backgrounds. Android’s new feature tries to keep changes consistent (status bar, splash screens) so the experience feels less jarring, but developers and power users should expect some visual rough edges.

One of the most persistent annoyances for Android themers has been that Material You (or Material 3) icon theming only works if app developers ship a monochrome icon that the system can recolor. QPR2 Beta 1 introduces an auto-themed icon option: if an app lacks a themeable icon, the system will apply a light theming pass so the icon better matches your phone’s palette. It’s a subtle move — Droid Life calls it a “light” theming — but it dramatically improves visual consistency across the launcher for users who care about a tidy home screen.

For designers and developers, that change removes some of the pressure to provide two separate icon variants just for users who want a uniform look. For users, it means fewer mismatched icons and more cohesive aesthetics without manual work. As with force-dark, there will be times when automated changes don’t match author intent, but the feature is aimed at the majority who prefer system-driven uniformity.

QPR2 also folds parental tools into a single, pin-protected “Parental Controls” section in Settings. Think of it as a one-stop place for Family Link controls: screen-time limits, downtime schedules, app blocking and content filtering are all accessible from Settings itself instead of being scattered across Play or a separate Family Link app. Google positions this as convenience and safety — a simpler path for parents to set boundaries.

Phone screen that shows the settings for an option to turn on Controls for this phone, with additional settings for Daily limit, App limits, Downtime, Web content filters and Manage your pin.
Image: Google

Beyond the headline UI changes, the beta contains a grab bag of updates that will interest power users and developers: improved Android↔iOS migration flows (more reliable and secure transfers), better PDF annotation/editing tools, Personal Audio Sharing integrated into the system output switcher for Bluetooth LE devices, new media audio APIs, and developer-facing features like the Display Topology API and finer haptic controls. These features are spread across system UX and platform APIs and show that QPR2 is as much about polish and ecosystem gaps as it is about flashy consumer features.

When you can try it (and who gets it now)

QPR2 Beta 1 landed this week for Pixel devices enrolled in the Android beta program; if you’re not in that program, you’ll have to wait for the public QPR2 release, which Google’s timeline and reporting suggests will arrive in December (QPR1 is expected to reach stable earlier — around September — depending on Pixel rollout schedules). In short: Pixel beta testers can play; everyone else will get it later in Q4.

If you make apps, QPR2 matters in two ways. First, forced dark mode means some users will now see your app in a system-darkened state even if you didn’t implement a dark theme — test how images, gradients, and text contrast respond to inversion. Second, if you care about how your icon looks under theming, you still can ship a monochrome variant to retain total control; otherwise, Android will apply a system filter for consistency. Google’s release notes and developer docs contain the API details and recommended testing approaches.

Android has long been a platform of choice for people who want to customize their phones. These QPR2 additions push more of that customization into the hands of the system — which is great for users who don’t want to fiddle and for accessibility, but it also nudges Android toward a more opinionated baseline of appearance and behavior. If you prefer an app ecosystem where every developer controls every pixel, these changes will feel heavy-handed. If you prefer “it just looks right,” QPR2 is a tidy, pragmatic update.

How to try the beta

  1. Join the Android beta program and enroll an eligible Pixel.
  2. Wait for the OTA (QPR2 Beta 1 should appear automatically for enrolled devices).
  3. Back up important data before major betas — migrations and experimental features can misbehave.

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