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EntertainmentGamingTech

Atari and Plaion launch Intellivision Sprint, a retro console with wireless controllers

The Intellivision Sprint revives Mattel’s 1979 classic under Atari, combining vintage design with modern comforts like wireless play and USB support.

By
Shubham Sawarkar
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ByShubham Sawarkar
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I’m a tech enthusiast who loves exploring gadgets, trends, and innovations. With certifications in CISCO Routing & Switching and Windows Server Administration, I bring a sharp...
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Oct 18, 2025, 11:52 AM EDT
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Atari Intellivision Sprint
Image: Atari
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If you grew up watching the cartridge wars of the late 1970s and early ’80s, the sight of an Atari logo perched on a new Intellivision console reads like a punchline and a peace treaty at once. Atari — the company that once went toe-to-toe with Mattel’s Intellivision for living-room supremacy — has announced the Intellivision Sprint, a faithful-looking, modernized revival of its old rival that doubles as a nostalgia play and a reminder that the retro-hardware market never runs out of plot twists.

Atari and game publisher/developer Plaion teamed up on the Sprint, which leans hard into the original Intellivision’s design language — gold and black trim, a wood-grain front panel — while ditching most of the original console’s cable spaghetti. The Sprint plugs into modern TVs with a single HDMI cable and comes with two controllers that keep the Intellivision’s signature number-pad and circular dial, except now they’re wireless and recharge when docked. Atari says each game ships with newly designed, double-sided overlays so the keypad artwork matches the modern ports and button functions.

It’s a smart compromise: the look and feel are pure retro, but the usability is unambiguous and modern — no RF modulators or fiddly RF switches required.

Atari’s product page and early coverage list the hardware bundle as including two wireless controllers, 48 double-sided overlays (apparently enough to cover different games and control schemes), an HDMI cable, and 45 built-in games. The built-ins mix the Intellivision’s sports catalog with arcade staples: expect Baseball, Astrosmash, Shark! Shark!, Boulder Dash (notably included on the Sprint in its first official Intellivision release), and several “Super Pro” sports entries that were a big part of Intellivision’s identity. There are USB-A ports for adding extra titles or adapters, but the Sprint does not natively support original cartridges.

For collectors used to slotting in thousand-dollar cartridges, that’s a bummer; for most buyers, the tradeoff (no cartridges, modern hookups, wireless controllers) reduces friction and keeps the price down. Speaking of which: Atari put the Sprint up for preorder at $149.99 and says orders will ship in early December 2025.

This all traces back to a 2024 move that felt weirdly cinematic: Atari bought the Intellivision brand and a big chunk of its game library from Intellivision Entertainment, effectively bringing two once-rival families of titles under one roof. That acquisition gave Atari the legal and practical ability to repackage, relicense, and, yes, release new hardware wearing the Intellivision name. The Sprint is the first time that purchase has concretely materialized into Atari-branded Intellivision hardware.

That kind of consolidation changes the retro ecosystem — it turns rivalry into IP stewardship, and it gives Atari both the rights and the incentive to monetize Intellivision nostalgia across merch, reissues, and hardware. It’s an odd little symmetry: the companies that once fought for the same living room now co-opt each other’s back catalogs for modern sales.

For whom is the Sprint meant?

There are three obvious audiences:

  • Nostalgia buyers who want the look and peculiarities of the original hardware with fewer headaches. The Sprint sells that aesthetic exquisitely.
  • Casual retro players who want a plug-and-play box with a curated collection of good titles — good for living rooms and gift lists.
  • Collectors and purists, who will notice the lack of cartridge support and may grumble about the compromises or hunt for peripherals and adapters to recreate an “authentic” setup. The inclusion of USB-A and adapter support looks like Atari’s nod to them, but it’s not the same as slotting in original hardware.

The Sprint is also Atari practicing an increasingly common playbook: buy legacy brands and reissue them in ways that are safe, scalable, and profitable. The price point is pitched to be impulse-buy friendly during the holidays; the hardware isn’t a niche boutique run but a mainstream retail product. That means more units, broader distribution, and — likely — follow-up bundles or themed collections down the line. Plaion’s involvement suggests Atari is also thinking about getting distribution muscle and attention beyond Atari’s small hardware shop.

But there’s a creative balancing act here too. Retro hardware that’s too faithful can be cumbersome for modern players; hardware that’s too modern alienates purists. The Sprint tries to thread that needle: vintage visuals, modern convenience. Whether that balance satisfies either camp fully is the question that will show itself in early reviews and first-wave owner impressions.

A final thought: the console war is a museum piece now

There’s a small melancholy to seeing Atari revive a rival’s name. For anyone old enough to remember the real console wars, the idea of Atari stewards of Intellivision IP is equal parts ironic and inevitable. The Sprint is less about rekindling a fight than re-selling a memory — and if Atari’s goal is to monetize that memory without asking buyers to learn S-video cables again, then this is a pretty neat, if slightly revisionist, way to do it.


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