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Forza Horizon 6 confirmed for May with Japan map and 550+ cars

Tokyo streets, mountain passes, and kei cars all collide in Forza Horizon 6.

By
Shubham Sawarkar
Shubham Sawarkar
ByShubham Sawarkar
Editor-in-Chief
I’m a tech enthusiast who loves exploring gadgets, trends, and innovations. With certifications in CISCO Routing & Switching and Windows Server Administration, I bring a sharp...
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Jan 23, 2026, 4:20 AM EST
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Promotional artwork for Forza Horizon 6 showing a red sports car drifting on a wet mountain road in Japan, with cherry blossom petals in the air, Mount Fuji and a Tokyo city skyline in the background, a blue off-road SUV following behind, and the Forza Horizon 6 logo in the top right corner.
Image: Playground Games / Xbox Game Studios
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Forza Horizon 6 is finally locked in for May 19, 2026, and Playground Games is using that date to kick off what looks like the most ambitious Horizon road trip yet: a full-blown love letter to Japan, delivered with more than 550 cars at launch.  Early access starts May 15 for Premium Edition owners, and the game is rolling out on Xbox Series X|S, PC (including Steam) and Game Pass on day one, with a PS5 version arriving later in 2026.

Instead of dropping you in as the festival’s superstar, Horizon 6 rewinds the fantasy back to something more relatable: you arrive in Japan as a tourist, just a fan with a dream to one day make it onto the Horizon Festival grid. You step off the plane with two close friends – Jordy, a motorsport die-hard, and Mei, a Japanese car builder with deep local roots – and the game frames your whole journey as this “what if I actually dropped everything to chase my dream on the other side of the world?” story. It’s a subtly different vibe from Horizon 4’s rising-star arc and Horizon 5’s already-famous hero, and it makes the first hours feel more like backpacking with car nerds than being parachuted in as a celebrity.

The star of the show, obviously, is Japan itself. The map is being billed as Horizon’s densest and one of its largest yet, stitching together dramatic alpine passes, industrial docks, and a huge rendition of Tokyo City into one continuous playground. Cruise the suburbs with narrow residential streets and overhead cables, punch onto elevated freeways that snake toward the skyline, and then suddenly you’re pouring neon over your windshield in downtown districts that include Shibuya Crossing, Ginkgo Avenue, and views of Tokyo Tower. Playground isn’t doing a one-to-one recreation; instead, the team talks about chasing the “feel” of driving in Japan – that rhythm of seeing the city in the distance, threading through the outskirts, and then being swallowed by glass and light when you turn the right corner.

Seasonal change returns, but it hits different in this setting. You get winter snow up in the mountains, cherry blossoms in spring, and those saturated red-and-gold leaves in autumn that every tourist with a camera (or a photo mode hotkey) lives for. With the new Collection Journal, the game actually leans into that tourist energy: discovering landmarks, murals, and points of interest adds “stamps” to a digital journal, a nod to Japan’s real-world stamp culture at train stations and sightseeing spots, and those finds feed into your overall progression. It means that just wandering off to snap a shot of a mural or a tucked-away shrine is no longer “wasted time” between races – it’s part of the grind.

On the car side, Horizon 6 launches with “around” 550 vehicles, the biggest day-one roster the series has ever shipped, and it’s very clear that Playground is leaning hard into Japanese car culture. The cover is shared by two Toyotas: the 2025 GR GT Prototype and the 2025 Land Cruiser, the latter effectively the new Prado, both fully scanned and co-developed with Toyota, so what you see in trailers matches what’s coming to showrooms. You can expect modern JDM heroes like the GR Yaris, the latest Civic Type R and Nissan Z Nismo, plus ’90s icons – Supras, Skylines, Chasers, Stageas – alongside tiny kei cars like the Autozam AZ-1, Honda Beat and Honda Acty for when you want chaos at 80km/h instead of 280. Forza Edition cars return with wild, pre-modded variants, some hidden around the world as test-driveable collectibles you can then buy into your garage.

Customization is getting a noticeable upgrade, too. There are new body kits, an added “R” performance class aimed at full-on race builds, more accurate and punchier engine audio, plus the ability to extend your liveries to window glass – something painters have been asking for for years. Playground has also gone back and reworked a chunk of legacy models so they hold up against the new-gen car meshes, which should make the old favorites feel less like carry-overs and more like proper Horizon 6 natives. For long-term car hunger, the Car Pass will drip-feed 30 additional vehicles, one per week, starting at launch, giving the meta enough churn to keep TikTok tuning builds rolling for months.

What really sells the “this is Japan” pitch, though, is how much of the design is driven by local culture rather than just postcard views. Playground brought on cultural consultant Kyoko Yamashita to help the team navigate the nuance of how people live with cars in Japan, not just how they race them, and Mei’s in-game role as a builder is basically that lens in character form. The new Car Meets feature is straight-up inspired by Daikoku Futo, the legendary parking-area gathering where tuner cars, VIP sedans and exotics casually mix on any given night. In-game, there are three permanent meet spots – at the main Festival site, up in the Okuibuki Alps, and at a Daikoku-style hub near Tokyo – and they’re designed as always-on social spaces where you can pull in, walk the lineup, inspect other players’ builds, download their tunes and liveries, or buy the exact car you just fell in love with.

On top of the usual Horizon properties, Horizon 6 introduces something much bigger: The Estate. It’s a large, flat valley inspired by akiya – abandoned rural properties in Japan that families inherit and often leave untouched because demolishing them is more expensive than letting them slowly decay. In the game’s fiction, it’s an old property tied to Mei’s family; in practice, it’s a build-anything sandbox where you spend in-game credits to place structures, roads or even full-blown custom tracks and earn those credits back when you demolish or tweak your layout. It’s an interesting bridge between player housing and full creative mode – your own slice of Japan to shape over time, and a natural destination to invite friends for private events and drift nights.

The broader campaign is still very “Horizon,” but with a few twists meant to support long-term progression. The familiar Festival wristband system returns, so you’re climbing from slower cars to faster categories, but now that climb is intertwined with the Collection Journal and a new milestone: Legend Island. Hit the top-tier Gold Wristband and you unlock this separate, high-end region with unique tracks, events and environments that only the best drivers get to access, giving hardcore players something to flex beyond just an overstuffed garage. In between, there are touge battles on tight mountain passes, Spec Racing Championships for more balanced multiplayer, plus returning modes like The Eliminator battle royale and hide-and-seek style events to keep the online side familiar.

Underneath all of that is the same ethos that’s carried the series for years: freedom, fantasy, and a kind of car enthusiasm that doesn’t require you to know your compression ratios to have a good time. The 2025 GR GT Prototype, the hero car, is a perfect example of that – you get to drive it in the opening “Initial Experience,” racing a Shinkansen and throwing it off-road in the Alps, only for the game to pull it away and tell you to earn it the hard way. It plays like a dream sequence, a glimpse of the absurd toys that might actually be in reach if you commit to the grind. And that’s basically Horizon 6’s pitch in a sentence: come to Japan as a wide-eyed tourist, fall in love with the culture and the cars, then slowly build the kind of life – and collection – you’d never dare try in the real world.


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